The initial task was to create 65 character sketches in three days. I then came up with possible game mechanics for a selection of my favorites.
From that selection I chose to proceed with Loosey and defined the character more clearly along with a few variations. Then a 3D model was created using Blender. After rigging the character, I created 8 animation cycles:
Walk, Run, Jump, Energy Harvest, Fly, Float, Fall, Land
Finally, I imported the character with it's animations into Unity and programmed a character controller with the desired mechanics.