Working on Chasing Shadows was a very iterative process involving various prototypes and playtesting sessions.
The models were created in Blender, and Photoshop was used for the ground textures.
The initial concept was to reverse the traditional roles of light and darkness, often associated with good and evil. I created a custom light shader, giving the light a dynamic shape, enhancing the feeling of it being a living entity.
Initially, I wanted there to be multiple intensity zones, but because that negatively impacted readability, I decided to reduce it to a single zone.
I downloaded the sounds from a sound library and used Reaper to design all the environmental sounds.