Chasing Shadows is a puzzle adventure with game mechanics based on
light and shadow. The avatar can only remain in the light for a limited length of
time. It is up to the player to manipulate shadows in order to navigate
levels.
The story takes place in a post apocalyptic world. Light has taken
control of the native humanoid species, using them to expand its
influence.
I created this game alone as part of my bachelor thesis. I would
very much like to continue working on it, though funding and help would
be necessary.
Concept | Coding | Sprites | 3D-Modeling | Shader | Sound Design
Awa's Journey was a group project. It's an adventure game in a fantasy setting. The story revolves around a girl inhabiting a branch on a giant tree called Immamemdir. One day Awa discovers that the Tree she lives on is dying. She then sets out on an adventure to find the root of the problem and save her home.
Coding
Dominic Hartmann | Kathleen Bohren | Milena Shields | Pascal Hartmann | Goran Saric
A short cinematic clip inspired by the tower of Babel. However, in this version humans built a
tower to reach the heavens in order to prove the existence of god. Each attempt ended in a
catastrophic collapse of the structure. Eventually they came up with another solution.
As they couldn't build their way to heaven, they would dig through to what lies below instead.
If hell exists, so must heaven.
Concept | 3D-Modeling | Sound Design
Loosey is the product of multiple weeks of character design. I started off sketching a
bunch of different characters. Being one of my favorites, I tried to make her as authentic
as possible by creating smooth animations and transitions along with fun mechanics to control her.
Concept | Character Design | 3D-Modeling | Rigging | Coding
Bound To Fall is a simple jump and run high-score game. The player has to find a way to the collectable by jumping from one platform to the next. Bonus points are given for speed. With each collectable gathered, difficulty increases as the platforms take longer to respawn.
Concept | Coding
Blind Find is a top down high-score game inspired by Pac Man. The twist is not being able to see the collectable until either the avatar or one of the enemies is close enough to shine their light on it. With each collectable gathered, the enemies become faster.
Concept | Coding
Cluster Puff is a top-down multiplayer shooter. Players get points for killing NPCs and other avatars. When one player manages to kill another, he or she gains energy which can be traded for items. These can include power-ups such as shields, health packs and weapons. Certain items even let you switch your respective split screen with someone else's, thus stealing their points and item.
Concept | Coding | Background Art
Pietro Peduzzi | Dominic Hartmann | Kristina Rieder | Fredrik Vestergaard