Chasing Shadows

Chasing Shadows is a puzzle adventure with game mechanics based on light and shadow. The avatar can only remain in the light for a limited length of time. It is up to the player to manipulate shadows in order to navigate levels.

The story takes place in a post apocalyptic world. Light has taken control of the native humanoid species, using them to expand its influence.

I created this game alone as part of my bachelor thesis. I would very much like to continue working on it, though funding and help would be necessary.

My role

Concept | Coding | Sprites | 3D-Modeling | Shader | Sound Design

Awa's Journey

Awa's Journey was a group project. It's an adventure game in a fantasy setting. The story revolves around a girl inhabiting a branch on a giant tree called Immamemdir. One day Awa discovers that the Tree she lives on is dying. She then sets out on an adventure to find the root of the problem and save her home.

My role

Coding

Additional credits go to...

Dominic Hartmann | Kathleen Bohren | Milena Shields | Pascal Hartmann | Goran Saric

Tower of Babel

A short cinematic clip inspired by the tower of Babel. However, in this version humans built a tower to reach the heavens in order to prove the existence of god. Each attempt ended in a catastrophic collapse of the structure. Eventually they came up with another solution.
As they couldn't build their way to heaven, they would dig through to what lies below instead. If hell exists, so must heaven.

My role

Concept | 3D-Modeling | Sound Design

Loosey The Tooth Fairy

Loosey is the product of multiple weeks of character design. I started off sketching a bunch of different characters. Being one of my favorites, I tried to make her as authentic as possible by creating smooth animations and transitions along with fun mechanics to control her.

My role

Concept | Character Design | 3D-Modeling | Rigging | Coding

Bound To Fall

Bound To Fall is a simple jump and run high-score game. The player has to find a way to the collectable by jumping from one platform to the next. Bonus points are given for speed. With each collectable gathered, difficulty increases as the platforms take longer to respawn.

My role

Concept | Coding

Blind Find

Blind Find is a top down high-score game inspired by Pac Man. The twist is not being able to see the collectable until either the avatar or one of the enemies is close enough to shine their light on it. With each collectable gathered, the enemies become faster.

My role

Concept | Coding

Cluster Puff

Cluster Puff is a top-down multiplayer shooter. Players get points for killing NPCs and other avatars. When one player manages to kill another, he or she gains energy which can be traded for items. These can include power-ups such as shields, health packs and weapons. Certain items even let you switch your respective split screen with someone else's, thus stealing their points and item.

My role

Concept | Coding | Background Art

Additional credits go to...

Pietro Peduzzi | Dominic Hartmann | Kristina Rieder | Fredrik Vestergaard

email:

ryan.dar.brand@gmail.com

instagram:

ryan_darra